The Legend of Zelda: A Link to the Past is one of the most beloved video games of all time, and for many it is their favorite in the franchise. Now, thanks to a programmer on Github who passes by xander-hajopening up the possibility that the game has been reverse engineered A link to the past On other platforms, such as Sega’s 32X or the Sony PlayStation. This re-enactment of A link to the past It is written in C and contains a staggering 80,000 lines of code.
This version is also full content, with all the same levels, enemies, and puzzles that fans of the original game will remember. In its current state, the game requires PPU and DSP libraries. Lake SNES, a fast SNES emulator with multiple speed optimizations that make the game faster and smoother than ever before. Breaking away from the LakeSNES dependency, which allows compatibility on modern operating systems, the code will be able to be built for retro hardware. It also offers one of the coolest features I’ve seen in a long time. The game can run the original machine code with a reverse-engineered C implementation. It works by creating a save state on both versions of the game after each frame of gameplay, comparing their state and proving that the re-implementation works.
This project wouldn’t be possible without Zelda 3 JP Disassembly , a project that puts ROM into raw assembly code, and other sources that document function names and variables. Unfortunately we were unable to find the home page for the disassembly project. However, with this early start, xander-haj was able to better understand how the original game was put together, and to ensure that the re-implementation was as accurate as possible. Is. Of course, cloning such a complex game is no small feat, and xander-haj now works with 19 other contributors.
Despite the enormous amount of work that went into this project, the result is stunning. The game not only plays like the original but also includes several new features that were not present in the original. For example, the game now supports pixel shaders, allowing for even more stunning visuals. It also supports widescreen aspect ratios, giving players a wider field of view, making the game more immersive on modern displays.
Another new feature of this re-implementation is the high quality world map. The new map is much more detailed and gives players a better sense of the world they are exploring. The game also gets a secondary item slot accessed with the ‘X’ button, allowing players to switch items more quickly and easily. And, with the ability to swap existing items using L/R, you don’t have to waste time scrolling back and forth through your inventory screen. Additionally, the game supports MSU audio tracks, where the DSP chip in the SNES is replaced by a modern synthesizer. You can listen to the enhanced soundtrack below.
This reverse-engineered clone of A Link to the Past is a masterpiece and the amount of time, effort and talent that went into making it is astounding. The game not only plays like the original, but also includes many new features that make it more fun to play. Currently, Code supports building on Windows, Mac, Linux, and Nintendo Switch, but there’s nothing stopping Coder from running in places it never belonged. How about a better Atari Jaguar CD port? A Sega Genesis demo? A “definitive edition” for the Sega CD/32X? Now that’s a real possibility.