The report claims that Redfall developer Arcane Austin was understaffed and lacked direction.


Redfall screenshot

Red Fall Microsoft considered it one of its major first-party exclusive games for its Xbox consoles and PC ahead of its May 2 launch. Instead, the vampire-themed multiplayer PvE shooter received mediocre, at best, reviews from both game critics. And gaming in general. Even Microsoft’s head of Xbox, Phil Spencer, admitted in a post-launch interview that he was “disappointed” with the game’s release.

A new report from now on BloombergUsing unknown sources, claims that the development Red Fall Arkane was haunted from start to finish in the Austin studio. The studio’s last game, before Microsoft acquired its parent company ZeniMax Studios in 2021, was a critically acclaimed sci-fi single-player first-person shooter. Hunting. However, it was not a commercial success so the team came up with a multiplayer theme Red Fall To target a larger audience.

However, the article claims that after the game’s launch in 2018, its development direction became unclear. It said:

Staff members said that, over time, they became frustrated with management’s frequent moves to other games, such as Far Cry and Borderlands, which left each department with different ideas. What exactly are they making? Throughout development, the fundamental tension between single-player and multiplayer design remained unresolved.

Arcane Austin faced problems with the departure of team members and also had difficulty bringing in people to replace them. The studio reportedly had less than 100 team members, which isn’t that big considering the type of multiplayer game it is. Red Fall The goal was to provide gamers.

Finally, Red Fall Despite the delay in the release date, it didn’t come together. It remains to be seen what the game will look like in the future, even if Arcane Austin continues to try to improve it and add content.


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