PlayStation exclusives are cinematic, but God of War Ragnarok proves that’s not a flaw.

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Since their inception, video games have been a constant source of debate. Whether or not they’re appropriate for children, to whether they’re a solid piece of art, are many aspects of the conversation. Although studies have disproved the former argument, the controversy is never going to end.

About the latter, most titles Nominated for Game of the Year There are enough to disprove it. Video games in modern times have become much more than just gameplay. Not only do games nowadays provide unique experiences with great work, but they also have strong narratives to back them up.

When we talk about narrative-driven games that push the boundaries of artistic expression, PlayStation exclusive There are topics we cannot leave out.

Ever since the first PlayStation came out in 1994, first-party titles have been a big part of its strategy. Through these games, Sony has perfectly conveyed the message that gaming is a beautiful artistic medium.

Over the years, we’ve had some fantastic franchises from Sony. These original IPs have told stories that are forever etched in gaming history. From unordered To Shaft and ringThe company has made gender-defining specials.

Unknown 4
Unknown 4

Most of Sony’s exclusives have been huge successes, both commercially and critically. Like anything else in the gaming world, however, these amazing titles are not immune to debate and criticism. One bone that gamers pick all the time when it comes to PS exclusives is that they like more. Movies And less like video games.

Anyone who has played the story-driven Sony exclusives will know that they make heavy use of cutscenes. Because of this, many argue that Sony titles are straddling the fine line between a cinematic and gaming experience. However, using Ragnarok, God of Warwe will explain how this is not a drawback but a strength.

God of War Ragnarok is proof that cinematic storytelling is an asset.

The biggest argument against games with too much emphasis on story/Scenes Do you watch them instead of playing them? Sure, games are meant to be played, and that’s their main purpose. But if there’s a balance between good gameplay and storytelling, what’s the problem?

Perhaps the best and most recent example of this is God of War Ragnarok. Recently, a new Sony exclusive came out as a sequel to 2018’s God of War reboot. It came with huge expectations, and it’s safe to say the game delivered.

God of War Ragnarok broke franchise and Sony sales records. The sequel easily achieved its first-week sales target and became the fastest-selling first-party PlayStation game in history. It topped the charts worldwide and was also the number 1 ranking game in the UK boxed sales charts of 2022.

As you can probably tell from the sales, God of War Ragnarok was a major darling. Topping the first game of the series was no easy task, as it was one of the best. AAA Games in recent memory. However, Ragnarok improved upon many aspects of the original while retaining the core elements that made the 2018 title work.

Perhaps its most important element was the story. What made the 2018 reboot of the franchise a success was Narrative based story. The gameplay itself was amazing, but what really made the title click was the story at its heart.

God of War retained the themes of family connections as central to the narrative in the reboot. And it worked to perfection as the 2018 game beat Red Dead Redemption 2 for Game of the Year at the Game Awards. If you know anything about how good the Rockstar Games sequel was, you know what a huge success it was.

Like its predecessor, God of War Ragnarok told a compelling story and was narratively brilliant. Certainly, the gameplay has improved a lot, and has resulted in a much better game. But, without the narrative approach and spirit of the story, Ragnarok would never have been as good.

Critics had the same view, and this is why cinematic stories in gaming power. God of War Ragnarok proves that video games are the best medium to convey any narrative. And as the reviews show, you can do it without having to enjoy video games.

So, while it’s true that Sony exclusives like God of War Ragnarok and The Last of Us Part 2 have a lot of scenes, they don’t detract from the gaming experience.

They perfectly balance both aspects and provide a playable cinematic experience. Now, everyone can have their own opinion on this but to say that it makes a game into a movie is completely wrong.

PlayStation exclusives allow you to experience a vivid story and let you control it. Movies Do the same thing but without the latter. Therefore, games like God of War Ragnarok are a much more engaging artistic experience than the medium of film.

You’re basically playing with a product telling a story. Oscar winner The best movie and game developers in the industry. So, you can completely stick to video games that are just gameplay with minimal story. But, having said that, big narratives and cutscenes hold the medium back and make it. More like movies is fake

Cinematic experiences like God of War Ragnarok and Spider-Man make gaming immersive and increase emotional investment in characters.

So, you will relate to the main characters and remember them just like people do with movie characters. In my opinion, video games only become more memorable, and that’s only good.

The length of video games supports such images.

Another aspect that favors cinematic storytelling in video games is their length. Your average video game. 12-14 hours Longer when you compare it. 130 minutes The average length of movies, it seems like a lifetime.

Therefore, the length of video games allows the story to flourish even more than movies without sacrificing gameplay. More time spent in-game allows for better character development, detailed world-building, and greater emotional investment.

As a result, it would not be wrong to say that video games are. Excellent shape Entertainment media when it comes to narrative production.

Sure, you have to sit down to watch sports scenes for a while. But you’re basically playing a movie and controlling characters with all the fun of video games involved. In my opinion, this is an important aspect, not a flaw.

Ragnarok, God of War
Relationships like Atreus and his son Kratos are evidence of story-driven upgraded gaming.

Overall gaming is also elevated in the eyes of users when they have more than gameplay without a story. The longer the game and the better the story, the more casual players will buy it to experience the story. All the proof we need for this is God of War Ragnarok’s sales figures, and they’re good.

So, such a brilliant cinematic story not only advances the gaming medium artistically, but also makes it a fascinating one. Broad demographics. Narrative titles expand the horizons of what video games can be. Thus going against such an approach only limits the genre and prevents it from becoming art.

in this 25.5 hours Average story time, God of War Ragnarok tells a story that is so wonderful that it brings tears to your eyes. To say that Sony exclusives would be better without powerful scenes from brilliant actors is blasphemy. We need single-player titles with movie-length cutscenes to improve gaming itself.

take away

Gaming prides itself on variety, and cinematic experiences like this are a big part of that. You can’t underestimate the layer of nuance they add to the medium. Whether you like it or not is up to you, but their presence is essential.

If you want gaming to be just mindless shooting and multiplayer games, you’re welcome to criticize the extra cutscenes. But, if you want this to be a forum for fantastic stories about myths and legends, this aspect needs to be maintained. Hopefully, most will want it to stay.

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