Jedi: Fallen Order Director Denies Extra Time; Preferred game release window

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Highlights of the story

  • Star Wars Jedi: Survivor launched on April 28 and joined the worst performing club for games in 2023.
  • According to Jedi: Survivor director Stig Asmussen, they had the option to extend development time but chose not to in light of the project’s release window.
  • EA attributed Jedi: Survivor’s issues on PC to hardware constraints and OS inconsistencies, saying that developers are working on improving its performance.

Star Wars Jedi: Survivor had the option to spend more time in development but the director declined that option due to the project’s release window. In light of the continued string of broken releases, a statement from Stig Asmussen, beginning 6:25Standing out in an interview with IGN two months ago. He was asked about the game’s release window and explained how six weeks was enough to finalize development.

In response, Asmussen said,

When we started discussing extending the date, I was asked how long and I said six weeks. It was exactly April 28. There was an option to make it a bit longer but it is not, we can complete it in six weeks..

Star Wars Jedi: Survivor launched on its planned release date to a spectrum of reviews due to its questionable performance across platforms. At its core, it proves itself to be a genuinely great game but at the end of the day, it is held back quite a bit by performance issues, especially on the PC platform. His initial impressions were already pointing to a phenomenal performance that culminated.

Rating of Jedi: Survivor on Steam “sat onmostly negative” for a long time before reachingmixed upCategory with 55% positive reviews. Once the backlash over his performance was in full swing, EA released a statement that was half apology, half explanation. The statement cited players using chipsets designed for Windows 11 while running the Windows 10 operating system faced hardware bottlenecks.

When you consider the hardware and software options that are popular with consumers, logic dictates that a product will be optimized for them. Porting a console version of a game to PC requires a very intensive optimization process due to the numerous hardware configurations out there. Failure to meet standards results in a small mess. Examples of this include Star Wars Jedi: Survivor and The Last of Us Part 1.

Ahead of its release, the developers announced weeks of patches for Star Wars Jedi: Survivor. This exacerbates the problem of the “release now, patch later” mentality that has increased significantly since the seventh generation.

Star Wars Jedi: Survivor is a great game but we have to question how such open issues are managed by the quality assurance and other development teams as they only serve to tarnish the game’s reputation.

Experience the next part of Cal’s story now on PlayStation 5, Xbox Series X, Xbox Series S, and PC.

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