In a sea of ​​remakes and sequels, new IPs are more important than ever.

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Well, I’ll be the first to admit — the new IPs are a too big risk, especially in the development of AAA. With development times accelerating and development costs higher than ever, taking on a brand new idea with a new world and characters, and systems can be a crazy risk.

Yet some of the best and most influential games are the ones that take this risk. Death Stranding is one of the best games of the last generation. Returnal might be Sony’s best game since Bloodborne. Games like SIFU, Pentiment and Elden Ring were among the most critically acclaimed games of 2022.

This is exactly why new ideas are so important. It gives players something new, a new world, and a whole new group of characters to take care of. I don’t think anyone could say what kind of game Death Stranding was going to be, it wasn’t interesting to think about.

With a sequel and even more so a remake, everyone knows what to expect.

Alden Ring
The trip to the Siofra river is one of the best moments of Alden Ring.

But there’s an appeal to new IPs that’s so mysterious and alluring. Spend hours with your friends discussing what the game is going to be about, hanging on to every thread to see what new project your favorite studio is working on. This is something special that you mostly get with a really brand new IP.

Before I continue, I feel it important to state that I have nothing against sequels or remakes in particular. I’ll be first in line to get the 15th Yakuza game, and you can bet I’ll be on board for the Resident Evil 4 remake the moment it hits the shelves.

But I also like to see something I haven’t seen before. Like Death Stranding made me worry about being a FedEx delivery guy bringing the world together or Elden Ring made me explore a whole new land I know nothing about.

Returns
Returning is an unsettling journey into a foreign land as you discover as much about the world as you do about your body.

Return is one of the boldest games of this generation. It’s an absolutely exhausting and painful trek through alien landscapes that you slowly unravel with each cycle. You’re just as clueless as Celine when you start, and you uncover the true nature of everything with her.

While I wouldn’t say I’m a fan of the game’s rogue-like nature, there’s something unapologetically honest about its relentless challenge. Most games don’t have the guts to make you suffer the consequences of your actions even half as much as Returnal. But in that trust, I find something special and true to the heart.

These games aren’t shy about hitting you with something you don’t expect and just expect you to deal with it with the tools you have.

Resident Evil 4
Dr. Salvador from the Resident Evil 4 remake.

When I read Spider-Man 2 or Dr. If Salvador faces a big brawler in Resident Evil 4 Remake, I’ll know exactly how to deal with them.

But when I see an Octopus in Returnal that puts a temporary debuff on me every time he hits me with a projectile and takes half of my health away, I’m going to cry like a baby who just You have landed in a game of chess.

While 2023 is absolutely packed with games, a large portion of them are things we’ve already seen. Hell, the year itself is starting with a sequel to a respected IP and a remake of an old one.

Yet it’s also launching with two brand new big-budget titles. Atomic Hearts and For Spoken, while both games have generated their fair share of controversy. There is something to be excited about in both cases.

Certainly the writing in Forspoken is so bad that the devs literally added an option to turn off the joke, and apparently, review copies are being given away. Highly selective. But the combat looks great, and the world looks beautiful, so there’s still hope… right?

Even last month’s Callisto Protocol was a refreshing change of pace. Despite the misleading advertising campaign and suggestions that it was going to be a successor to Dead Space. Callisto Protocol was a game that took big risks, and I think it deserves credit for that.

Despite its poor sales and lackluster reception, it’s definitely something I’d like to see expanded on in the future. The game definitely had good ideas, the combat was unique and satisfying, and the mix of gunplay and melee introduced an engaging flow to it.

The visuals and atmosphere were top notch. Most of the problems it has could be solved with a sequel… as unlikely as it might be at this point.

After all, in the sea of ​​remakes and sequels, we will get this year. Also support the new IPs you see. They deserve love.

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