Forspoken is a mess but its dialogue makes it unplayable.


Reviews of a game are rarely overwhelmingly positive, like Alden Ring, or devastatingly negative. Gamers also rarely agree that something is truly good or bad. Sure, everyone has their own opinion, but occasionally something is so remarkable or terrible, all the results boil down to one extreme.

Square Enix’s new RPG Spoken Going to be one of the first AAA 2023 release. With the release day approaching, the new IP is the center of attention in the gaming world. But it’s not for the reasons developers would like.

Forspoken has divided critics since its first story trailer. September 2021. Despite the engrossing story, people have been skeptical about the upcoming RPG for over a year. And the criticism has grown over time.

Recently, Forspoken received its first demo from Square Enix, giving fans a chance to finally experience the game. But, the reception is still there Even more divisive after the demo. While players have liked some aspects like the gameplay and the fantasy world. Got upThere are just too many flaws in the title.

The graphics in the demo are poor, especially for modern AAA Playing the role This problem is exacerbated by the heavy PC specs required to run the game Forspoken at its highest settings. You need one. Nvidia GeForce RTX 3070 video card, 24 GB RamAnd Intel Core i7-8700K (3.7 GHz minimum) to run Forspoken on normal graphics only.

What you need for the best result is funny, and the fans are unhappy. But those aren’t even the worst flaws that Square Enix RPG has to fix. Its biggest problem is one that fans have been picking apart for over a year: the cringe dialogue.

Dialogue is the biggest problem with writing for spoken.

Dialogue writing is the most important aspect of any form of media. Even if your story or idea is amazing, it’s worthless if you can’t deliver it the right way. Video games Also rely on dialogues to let the player know what’s going on.

Good writing is also important for games in which the main character does not speak. If NPCs Talk in a weird and unrealistic way, you lose interest in the game world. But dialogue writing is especially important for a game like Forspoken to work.

When the main character speaks like this. free, writing should be perfect. It needs to be spot-on to build a character that a player can relate to or tolerate while playing the game. But, in trying to do this the Forspoken fails miserably.


As you’ve already seen, the dialogue in the game is lame and extremely cringeworthy. Frey speaks not as a nobody but as one in a fantasy world. MCU Characters You can probably afford quips like this in one 2 hours movie, but that’s pretty annoying in a video game.

In the foreshadowing, our protagonist has one. Conversation cuff To whom she speaks. The two talk regularly, and the inanimate object is our companion on this journey. However, the dialogue in these exchanges is tiresome and annoying.

High on Life is another game that used such a mechanic with its talking weapons. The dialogue in the game was also insufferable and unfunny, but the game was self-aware of that. It actively pokes fun at the extremely bad dialogue that makes it a little more bearable.

There is no doubt that High on Life has more writing. cringe worthy Compared to Forspoken. But, recognizing this fact and being able to poke fun at yourself makes it an interesting experience. Sadly, the same cannot be said for Square Enix RPG.

Frey and Cuff have exchanges that are either unfunny, often annoying, or both. Sometimes, their reaction is totally wrong for the situation in front of us. In the demo, our protagonist sees a remarkable sight, a sky full of Formation of stone suspended in the air.

Normally, one would be horrified by such a sight, but Frey is completely unfazed. She just mumbles,”Yeah, not my scene at all.“On his cuff. So, we’re thrown into it, making the dialogue completely unreal to the fantasy world.

Keeping in mind the atmosphere Frey has created, the writing is boring and detached from reality. Instead of reacting to this appropriately, the writers made the dialogue hate what it would actually be. I don’t know about you, but if I saw rocks flying around in a fantasy world I could. Flight And use the magic cuff, I wouldn’t leave it behind like an everyday thing.

Reactions are unimpressive.

gave modern day The dialogue already feels out of place in Athiya’s world and writing emotionless characters makes it worse. As a result, the character and dialogue written for her seem like she’s trying too hard to be cool. When in reality, it won’t be that way, it will come across as cringe.

Frey’s reactions fail to convey just how wonderful Athea is. The game world is a fairy tale. Monsters, remarkable imagery, and magical powers. But, how she reacts in certain situations doesn’t do justice to the craziness of the situation.

In the Forspoken trailer, we see this unfold. The dragon. However, she describes them in a very unimpressive way:I see strange dragons.“This kind of reaction is very unusual from what we are seeing in front of us.

A dispassionate manner of expression Breathing fire Unseen monsters in the real world are irrational. Frey feels like she’s facing a chance with a lion, not a dragon. Add using “Crazy” in this exchange, and the writing deepens the sequence.

Dialogue during war

Many games feature characters with funny one-liners during fight sequences. When Fry is fighting enemies, Faraspoken tries to do the same. But, like most things involved in game writing, this effort results in awkward dialogue.

Instead of filling that time with some funny or remotely gripping dialogue, the writing team does the opposite. Frey and Cuff make thoughtless remarks during a battle or repeat things that are obvious to the player. Therefore, we hear remarks like “It will teach you.“or”Literally the last thing I need.Which we can see for ourselves.

The quippy exchanges between Frey and Cuff are also more annoying than amusing. Of course, humor is subjective, but I’m sure most players won’t like frequent sarcastic interruptions like video In some cases below, Forspoken doesn’t even consider this. idea, context of lines.

Frey is being beaten to a pulp by some enemies in the game. But, instead of screaming in agony or at least cursing, she just mumbles, “The worse it tastes, the better it works.“In a low voice. Incidents like this show how poorly the situational dialogue is written for the game, making it even more illogical and unbearable.

Why is this a fatal flaw?

You could say that Forspoken has a lot more wrong than just the dialogue. It has subpar graphics compared to industry standards for major studio releases these days. gave Graphics Make the dialogue look worse, make the PC details a laughing matter

However, such things can be fixed later in the game. Patch and updates. Updates, however, can’t fix bad dialogue, clichéd writing, and a. Out of place Characters Sure, Square Enix could patch in new dialogue later, but that would create divisive experiences for players.

Square Enix has given players the option to talk less to characters. Reduce this dialogue.. But, this makes the problem worse in several ways.

The Japanese company previously said that the memes were Out of context And did not reflect the writing. However, giving players this option negates this claim and proves that they are aware of how restrictive the dialogue is. Additionally, creating Frey and other NPCs in Forspoken be quiteisn’t the solution that the company envisions.

Basically, Square Enix is ​​saying we can’t write a fun character that people can relate to. Nor can we give everyone in game lines that are interesting or at least reflect the game world. How can we allow you to not listen to the painful dialogue we spent hours writing?

take away

All is not doom and gloom for the upcoming Square Enix RPG. Forspoken is a strong Combat system With great gameplay to engage players. Athiya’s fantasy game world is also worth exploring and spending time in.

But it will be difficult to do all this, the unbearable and hilarious dialogue stops you again and again. You can tolerate such writing in a movie, but going through one is hell. More than 20 hours Game So, not only will Free, Cuff, and NPCs annoy you, they will also try their best to prevent you from playing.

Even with this subpar dialogue, the game has something to offer. We hope that if you buy it, you can look past it or at least tolerate it because Forspoken has the potential to be entertaining.

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