Former dice trophy designer says trophies are bad for gaming.
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Like any other industry, gaming has changed a lot over the past few decades. Instead of playing pixelated 2D Games, now we enjoy titles. Very realistic Visuals and gameplay mimic real life. But, some things have remained the same in the industry and one of them is Achievements/Trophies in video games.
Since when The 90s, the mechanic persists in gaming and plays a large role in expanding video games beyond their core story. However, an ex On the edge of the mirror Success Designer doesn’t think so. Fredrik Thelander, a lead gameplay designer Ubisoftthinks trophies are bad for gaming and actually downplays them.
Key takeaways
- The designer behind the hit Mirror’s Edge believes trophies are bad for gaming.
- Frederik Thelander, who currently works on The Division at Ubisoft, thinks they reduce games.
- He thinks they consume resources and games would be much better without them.
Frederick Thelander Share your thoughts with the world on Twitter. He labeled it as “unpopular opinion,“And we kind of have to agree that it’s unusual. But what gives it weight is that it comes from a former trophy/achievement designer.
Thelander says the mechanic has had a negative impact on video games. He goes on to say that trophies disrupt the flow of the game and Distracts Away from the main story. So, according to the Ubisoft designer achievements don’t make the game better at all.
Unpopular opinion: Achievements/Trophies have been bad for gaming. It bogs down games, it’s disruptive and distracting, and it eats up resources that could have improved the game.
— Friedrich Thelander (@Thelander) January 7, 2023
Expanding his opinion, says Friedrich Thelander. Eat resources at their disposal. Instead of improving the actual game, money and time goes into getting achievements for the title.
So, the Ubisoft guy basically thinks that instead of increasing the length of games by adding trophies, we should make them longer and remove the mechanic.
Although the last point is not absurd, fans are criticizing it. Lead Gameplay Designer. Users in a Twitter thread called him out and reminded him of the current work Ubisoft at large The employee did on the edge of the mirror. Plus, the quotes-to-like ratio tells you all you need to know about fan reactions.
Frederick Thelander worked on breakthroughs. 2008 Mirror’s Edge Game. Players consider these trophies an integral part of why the game was good. This is because the original game was quite short and limited, but the achievements added another layer of exploration.
So, the fans aren’t buying the whole thing.”Trophies limit sports.“Game Designer Idea. Thylander currently works at Ubisoft Massive and works on Distribution As Lead Gameplay Designer Franchise. Before that he was an accomplished designer. dice, And that’s where he worked on the Mirror’s Edge.
Fans also picked up on Ubisoft’s part as relevant, because it’s not interesting to hear such thoughts from one of the giants of the company. Overall, fans do not believe that trophies limit games or consume necessary resources. Achievements encourage players to explore the exquisitely crafted gaming world and spend more time in their favorite games.
I think they are used very well in Vampire Survivors. They actually unlock more content and encourage you to try out different game modes and explore a bit.
— Joe Hobbs (@JLHGameArt) January 8, 2023
A fan bought it. Vampire Survivors As an example and how they beg you to try different things. While Thelander’s end point holds weight, you can’t improve the game much by using the resources that go into trophies.
Instead, breakthroughs make the final product much more complete and discoverable through their addition.
Whatever your opinion on this, it’s safe to say that many people in the Twitter thread disagreed with the Ubisoft lead designer. Let us know your perspective in the comments below.
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