Blizzard Patent to match your real-life location with in-game areas


Highlights of the story

  • Blizzard has patented a new system that will track players’ location so they can complete quests in separate areas but combine it with fantasy settings so they can play together.
  • The system will be able to combine the two locations so that users can play the entry in a disjointed and separate dynamic manner with real-life locations.
  • Currently, only one method is possible at a time, as the patent notes. A number of trigger events can occur during gameplay that allow users to transition between the two modes.
  • An example implementation involves the group playing separately to complete objectives in real-life locations but transitioning to play together to take down a boss enemy.

Video games currently can only focus on making your in-game location dependent on your real-life location or not placing you in a fantasy setting with your corresponding real-life site. While the latter is more common in the titles we know and love, combining the two techniques is not something that has been explored in the past. Regardless, a new one Patents published by Blizzard Wants to match the playgrounds as well as your real life locations.

“Patent Dub”Techniques for combining geo-dependent and geo-independent experiences in a virtual environmentThe game tries to find ways to track the locations of each player individually. Afterwards, each player can be given questions to complete in separate virtual areas that reflect their specific sites. However, it will allow gamers to play together in fantasy settings that are accessible to all.

A system allows geographically dispersed users to work for a group purpose in a geo-dependent VE. [Virtual Environment] Locations that are based on their respective real-world locations. For example, the system determines a different VE location for each user in the group based on each user’s current real-world geographic location. Each user can perform tasks that further the group’s goals while at their respective geo-dependent VE locations.

Thus, completing these tasks at different locations of players inspired by real-life areas will lead to achieving the goal. Blizzard argues that this goal can be dynamic.”Changing from interacting with the system in geo-dependent mode to geo-independent mode,Which means that the connection between real life locations and virtual location is broken. Players will be able to meet and play or join together.

The block diagram shows an ideal system for combining geo-dependent and geo-independent experiences in a game.
The block diagram shows an ideal system for combining geo-dependent and geo-independent experiences in a game.

Regardless, blizzard systems can have many variables and differences. For example, an adversarial approach can be incorporated into entry where, first, gamers play together to accomplish a goal but then post-entry connects gamers’ real-life locations and virtual locations. After that they have to separate.

The flow diagram shows an ideal process for a game environment to switch between geographic modes.
The flow diagram shows an exemplary process for switching game environments between geographic modes.

The transition event, i.e. the transition between the two modes, may vary based on different objectives. For example, it can be immediate and start immediately after completing an objective, such as killing five spider enemies. Moreover, it can be completely different and require a time-based event to complete, such as killing a boss in a limited amount of time to trigger a transition event.

Examples of events that trigger geo-dependent geographic migration include, but are not limited to, the completion of a group goal, arrival at a specific location within the VE, activation of an object in the VE (eg, an object entry portal), multiple members of a group attack the same type of enemy at the same time, etc.

Blizzard’s patent argues that using only one method, for example, focusing on each player’s real-life location creates minimal interaction between users. Since users are unable to gather and play. On the other hand, playing together in fantasy environments based on separate real-life locations reduces the unique aspect. Moreover, “Real-world movement/travel plays no role in gameplay.

Therefore, combining these two modes will make games a more dynamic in-game experience by allowing users to play together as well as manage separate gameplay based on real-life locations. Blizzard may implement the system in their upcoming games or existing popular entries. It is also possible that it is not integrated and remains only on legal documents.

Blizzard has published a variety of interesting patents over the years, proving to be a key innovator in the industry. For example, he patented an eye-catching system for calculating user ratings in games. It is also exploring ways to automatically populate in-game maps with props using machine learning.

Related Read: EA Called Out For Not Crediting Translators Individually In Jedi Survivor

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