Armored Corps VI is not open world because Davis didn’t want it to be like Alden Ring.

[ad_1]

Highlights of the story

  • Armored Corps VI could have potentially had open-world exploration elements, but FromSoftware thought it best to stick to the series’ focus.
  • According to the dev team, Armored Corps VI will double the customization and parts assembly so players can craft the perfect AC for any situation.
  • Armored Corps VI will feature mission-based gameplay but each map is intricately designed and the devs are confident in quality.

Armored Corps VI could have ended up as an open-world game in some capacity, but FromSoftware decided to focus on the spirit of the series. In one Interview with Dev Team For the upcoming mecha action game earlier this year, Yamamura talked about how the team, after much deliberation, believed it would be best to focus on the true charm of the series — your Creating the perfect armored cover.

There was an opinion among the dev team that Armored Corps VI should have more exploration and movement similar to the Alden ring, but the team decided to stick with the AC formula.
There was an opinion among the dev team that Armored Corps VI should have more exploration and movement similar to the Alden ring, but the team decided to stick with the AC formula.

The developer explained,

In the process of developing the sequel, there was also the idea of ​​making it in a different game style. However, as a result of discussions, it was concluded that it should not be a title focused on movement and exploration, such as the Alden Ring or Spirit series. In the Armored Corps series, depending on the assembly, the character’s movement performance changes and affects the play. Because that’s the charm of the series.

Alden Ring served as the culmination of everything the software had learned since the release of Demon’s Souls in the late 2000s. Taking its passion for creating complex, interconnected worlds, writing compelling narratives and its experience in the fast-paced action of Sekiro: Shadows Die Twice, the studio managed to combine it all and dial the scale up to eleven. Open world experience.

The result was an unprecedented level of success and brought the Souls game to a more mainstream audience as it sold over 13 million copies in its first month. At the other end is the Armored Corps VI series with its own focus on history. While it’s true that things change and evolve over time, they don’t necessarily change in any particular way. Evolution can come in many forms.

According to the dev team, Armored Corps VI is working with the assembly aspect for your AC. It will be up to the player to go through the various sections available to determine the best plan of attack for the missions. This is further emphasized by Yamamura’s statement, “I think you’ll find a different joy in exploring every nook and cranny of a carefully crafted map as you move.

FromSoftware has already stated that Armored Core VI will not play like the Soulsborne games fans are familiar with. From the trailers and snippets of gameplay we’ve seen so far, it’s clear that they’re heading towards the pinnacle of mecha warfare where everything ultimately comes down to the assembly of parts. Also, the trailers so far have left no room to doubt the game’s map design and art direction.

Armored Corps VI: Fires of Rubicon is set to launch on PlayStation 5, Xbox Series X, Xbox Series S, PC, and last-gen consoles.

Was this article helpful?

Thanks! Share your feedback with us. ⚡

How can we improve this post? Help us. ✍

x