A Sony patent lets you see players’ failed attempts during gameplay.


Highlights of the story

  • Sony’s new patent concerns that past players’ failed gameplay attempts lead future players to effectively deal with obstacles.
  • The legal document tries to guide players by showing them how other players have failed at the right time to help them better understand the mechanics.
  • The company also wants to show past moments of users’ failures as comic relief for a player who has tirelessly attempted to defeat a certain objective.
  • The proposed system can encourage a user to change strategy, equip different weapons, or handle an obstacle differently after learning from the failed attempts of other players.

Sony has it. Recently published a new patent which discusses showing past players’ moments of failure at specific points during the game to guide future players. The patent discusses using user-generated content to be automatically implemented in games to ensure players can see how other users failed in the exact same spot. These captured moments can be studied to minimize a player’s struggles in different game situations.

Players may find it useful to observe how others have played the same game title in the past. In particular, a player having trouble navigating a particular part of a game title can get useful tips and insights from UGC. [user generated content] Past gameplay that resulted in successful outcomes.

A document dubbed by Sony as “Reactions to failed attempts during points of gameplay” describes how the player can use user input to learn where and how their gameplay can be improved in order to successfully solve the underlying problem. can be done Furthermore, the patent also talks about how it can be fun for the user to watch the failed attempts of other players, as it provides entertainment value.

The player may need some comic relief or comfort after losing, for example, a tough battle. Thus, the player will appreciate seeing other or their own previous attempts at the same activity with similar results, such as missing the final jump only slightly.”

A flowchart diagram showing an example method for patent enforcement.
A flowchart diagram showing an example method for patent enforcement.

Basically, an overlay will appear for a player during gameplay, possibly after losing a certain battle or struggling with an obstacle for a certain period of time. It will show the failed attempts of other users in the same location or battle. The overlay of past gameplay will act as a guide to better understand the gameplay while entertaining the audience by providing comic relief after several tedious attempts to complete the obstacle.

In general, it would be better to show other players’ successful attempts when someone is struggling at a certain point during gameplay. Regardless, Sony argues that other users’ failed gameplay attempts can be more relevant than a struggling player. Relief and guidance can be gained by understanding how other gamers have struggled at a particular point during gameplay.

While many of the UGC of successful gameplay may be similar and offer pre-defined requirements tied to earning points, status, or progress in a given game title, the UGC of unsuccessful gameplay is more varied in these ways. May demonstrate in which a player may fail to meet a default. requirements.”

A diagram showing an example gameplay of various checkpoints where failed gameplay of other users can be shown.
A diagram showing gameplay examples of various checkpoints where other users’ failed gameplay can be shown.

The captured gameplay will be displayed based on different trigger points, which will basically determine the exact part of the current users gameplay. Points discussed may include “Attempts to defeat a boss, reach the end of a level, or complete a task or quest.“During a gameplay session. Furthermore, a large number of possible outcomes can be included in each trigger at the same time.

If a current activity is fighting a boss, the identified outcome may include failure to defeat the boss. Specific trigger points may include various predetermined points within combat, including specific actions or reactions of the player at specific points. [f]Okay fine

Sony’s proposed system can guide players in several ways. For example, a user can switch to another weapon after seeing another user’s failed attempt. The user can move around differently or use ammo more carefully, and so on. This can be a viable and organic tutorial system for newcomers who want to see how other players have labored at a particular point without having to leave or pause the game and search for it manually. .

Sony is known for patenting the most unique ideas in the industry to ensure that other giants in the gaming sector are unable to secure them first. For example, it recently published a patent discussing a PlayStation controller capable of changing the temperature to reflect gameplay, a legal document in which gamers Methods for correcting posture are discussed. A patent was also published to personalize the game narrative and difficulty for each user.

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